Always try and reach the Next Quest!
“I thrive with each step within the design process of creating a game. ”
My Projects
Internship and other Portfolio
Determined, team player & open minded
- Niklas Möller
- Born January, 6th 1993 in Bückeburg
- Currently living in Auetal, Lower Saxony, Germany
- Finished studying at Macromedia University of Applied Science Game Desing & Development.
- Bachelor of Arts in Game Design
- My bachelor thesis was about information transfer and player guidance of Elden Rings Quests. If you wish, contact me and I will send you a link to the thesis. However, it is in German.
- I have some favourite game genre like Open World RPGs, MetroidVania and Soulslike
These are the tools and programmes I know how to use
Unity
First engine I learned. Build levels in it, worked with custom tools, shader graph, vfx graph, different pipelines and more.
Unreal Engine
I can work with both Unreal Engine 4 and 5 and know my way around Blueprints, World Partition and Nanite.
Jira
Project management in our projects have always been done in Jira.
Git
All projects use version control. I use Github Desktop for the most part, but can also use commands via GitBash.
Microsoft 365
Word, Excel, Power Point, Teams, Visual Studio. I have worked during my studies mostly in Microsoft 365, but am also familiar using open source verison like LibreOffice or Google Docs.
Adobe Creative Cloud
I know how to handle, Photoshop, Illustrator, InDesign, XD, Premiere Pro and After Effects.