Niklas Möller

Game Designer

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Always try and reach the Next Quest!

“I thrive with each step within the design process of creating a game. ”

My Projects

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G1ZM0 – [un]limited Power

Dr Paul has only one goal. To seize world domination and to do so by any means necessary. Even if that involves offering you an unpaid summer internship so you can test his latest invention: The world’s smallest robot – G1ZM0!

Development period: 3 month by 16 hours a week.

futureline

Futureline

Digitalisation in schools is still far too often a foreign word. As a new trainee teacher, Wolke, it is your job to get to grips with this and lead the school into a digital age.




Development period: 3 month by 14 hours a week.

wol

Well of Life

The Monsters of a forest live in peace, but are scattered. The constant incursion of humans, into the forest of the monsters,pushes them further and further back to the center of the forest. The middle of the forest houses the Well of Life. And its your task to defend it!

Development period: 1 week at Brackeys Game Jam 2021.1

identity

Identity

Experience a sad story of a small half elf who tries to belong somewhere. This is a prototype about structural racism as a walking simulator.

Development period: 3 month by 14 hours a week.



tialtngo

There is a light that never goes out

You are the little Firefly Lucia on a journey to prevent the Darkness to consume the rest of the world.
Once upon a time, there was a balance between the light and the dark. The Guardians of Light were able to fight off the dark for centuries…but something must have changed.

Development period: 1 week at Macromedia Game Jam 2020

CBW

Cherry Blossom Wither

It’s a low-poly Unity3D Engine study project with pre-set assets and a simple game manager given for walk, jumping, dialog and inventory system. The task was to design a coherent level, with a quest and a core gameplay loop. Of course, it was allowed to include more features.

Development period: about 2 weeks, 8 hours a day


Internship and other Portfolio

Unannounced Project by Glaucus Games

During my Internship at Glaucus Games I did various Level & Game Design Task during these 9 month.

After getting permission from the studio I present here some of my work.

Development period: 9 month by 40 hours a week.

Quest Design Concept


This is a concept for a small side quest that takes place in The Elder Scrolls V Skyrim.






Development period: 1 week

See more →

Visual and Motion Design for a Metaverse comapany

During my studies I also had to submit a visual and motion concept for a rebranding of a company outside of game design. This was a group project, but the logo and motion design, were all created by me.


Development period: 3 month, 5 hours a week.

I am looking forward to learning so many new things, meeting other people and creating something that is enjoyable for everyone.
Determined, team player & open minded

About me

Everything you need to know

  • Niklas Möller
  • Born January, 6th 1993 in Bückeburg
  • Currently living in Auetal, Lower Saxony, Germany
  • Finished studying at Macromedia University of Applied Science Game Desing & Development.
  • Bachelor of Arts in Game Design
  • My bachelor thesis was about information transfer and player guidance of Elden Rings Quests. If you wish, contact me and I will send you a link to the thesis. However, it is in German.
  • I have some favourite game genre like Open World RPGs, MetroidVania and Soulslike

These are the tools and programmes I know how to use

Unity

First engine I learned. Build levels in it, worked with custom tools, shader graph, vfx graph, different pipelines and more.

Unreal Engine

I can work with both Unreal Engine 4 and 5 and know my way around Blueprints, World Partition and Nanite.

Jira

Project management in our projects have always been done in Jira.

Git

All projects use version control. I use Github Desktop for the most part, but can also use commands via GitBash.

Microsoft 365

Word, Excel, Power Point, Teams, Visual Studio. I have worked during my studies mostly in Microsoft 365, but am also familiar using open source verison like LibreOffice or Google Docs.

Adobe Creative Cloud

I know how to handle, Photoshop, Illustrator, InDesign, XD, Premiere Pro and After Effects.

My Game Design interest

Quest/Mission Design
Combat Design
Level Design
System Design

Ready to contact me?

Contact Form Demo
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